
Hurlock
2026A Dragon Age creature revisited on a current pipeline. Scaled hide, exposed teeth and sunken eyes — the anatomy has to hold up in close-up.
- ZBrush
- Substance 3D Painter
- Unreal Engine
Open to new opportunities

Principal Character Artist · Irvine, CA
I'm a 3D character artist with over twenty years in games. I've worked at Nexon, EA Bioware, Capcom, EA Respawn, and most recently as Principal Character Artist at Light Speed LA (Tencent).
My work runs from high-poly sculpting in ZBrush and Marvelous Designer through to in-game assets, Unreal materials, and Groom hair and fur. I care about anatomy and silhouette first — the things that decide whether a character reads before any texture is applied.
Alongside my own work I've reviewed outsourced character assets and given art direction to external partners, including Red Hot. That feedback runs through Jira boards and Lucid, so notes, revisions and approvals stay traceable per asset from first pass to final delivery.

A Dragon Age creature revisited on a current pipeline. Scaled hide, exposed teeth and sunken eyes — the anatomy has to hold up in close-up.

A realistic bust rendered in Unreal Engine, rebuilding skin, hair and cloth end-to-end on a current pipeline.

A stylized character taken through Unreal Engine. The costume mixes Ibuki's Street Fighter outfit with Asuka's Ibuki swap costume from Street Fighter X Tekken.
Star Wars Jedi: Fallen Order
A lead story character on a licensed title. Actor likeness and Lucasfilm approval standards had to be satisfied in the same asset.
Star Wars Jedi: Fallen Order
An established film character moved into the game pipeline. I owned the head sculpt through to hair and costume.

Star Wars Jedi: Fallen Order
A large flying boss creature. Translucent wing shading and in-game performance had to land together.

Star Wars Jedi: Fallen Order
A heavy brute creature, where silhouette and muscle volume carry the threat.
Star Wars Jedi: Fallen Order
Refining scan data (R3DS Wrap) into game characters, including skin shading look development.
Star Wars Jedi: Fallen Order
A flying creature. I owned the sculpt, low-poly and normal map; colour and roughness were completed by an outsourcing company.
Star Wars Jedi: Fallen Order
Hard-surface armour sets. Established canon design held exactly, then fitted to game spec.
Star Wars Jedi: Fallen Order
A giant arachnid creature.
Star Wars Jedi: Fallen Order
Characters that populate the world. Holding believability on a low budget — the asset type outsourcing handles most often.
Star Wars Jedi: Fallen Order © & ™ 2019 Lucasfilm Ltd. / Respawn Entertainment / Electronic Arts Inc. All rights reserved. Images show work I personally contributed; all rights remain with their respective owners.
2021.07 — 2026.07
2019.08 — 2021.06
2019.01 — 2019.07
2012.04 — 2014.09
2007.03 — 2012.03
2004.09 — 2006.06
2003.03 — 2004.08
If you have an opening or a question, get in touch — I reply quickly.
kmjaehyup@gmail.com